6 Tips for Developing Convenient Mobile Applications


The question of the convenience of mobile applications is still of great importance. There are still no clear recommendations on the simplicity of applications. In addition, the diversity of telephone models makes it difficult to define a standard for simplicity factor.

Most convenience issues are the result of technical problems. Along with some insoluble issues, there are others that can be solved by software developers, provided that they know what the matter is. In this article, we will consider some of the main problems faced by mobile application developers, as well as provide examples of their solutions.

Screen Resolution

With the advent of a huge number of new phones on the market, each of which has different functions, type and screen resolution, it will be impossible to determine the ideal resolution for your application. Including too many parameters in the application will only exacerbate the problem. A clever solution to this problem is to accommodate as little data as possible on the display, and then increase it.

Colors and contrast

All mobile phones of the latest models are equipped with LCD screens with amazing color and contrast capabilities. This leads programmers to use subtle colors, not realizing that mobile phones are designed to be used everywhere and under any lighting conditions. Poor illumination can cause difficulties in perceiving such subtle shades, and also make it almost impossible to read information on the screen.

The most reasonable solution would be to use high-contrast color schemes and differentiate widgets (as appropriate) using solidly colored blocks, rather than just using cells with blurry or shaded edges. Greater practical significance can be achieved if you use simple graphics and get rid of unnecessary decorations.

Button functions

Most mobile phone users cannot fully use their phones, as they do not always fully understand all the functions of the buttons on the mobile device. Make sure the meaning of your button indicators is understood by end users. Create a special section with, if necessary, in which the functions of each button will be indicated so that users can use your application without any problems.

Font size

Almost all mobile phones use too small fonts that are hard to make out. Since the displays are small, the fonts should be small in order to fit all the necessary information. Since you, as a developer, cannot do anything with the standard font size on your phone, try making the font in your application as large as possible. This will increase the coefficient of its convenience.


Mobile devices differ from computer devices, such as desktop computers or laptops, in that it is not so easy to control those using cursors or pointing devices. Of course, now most of the latest models on the market are touch-screen phones, which use either a stylus, or a trackball, or touch panels, etc. Even in this case, each of them is different in the way of circulation.

Remember that users will be tormented by trying to drag objects on the screen of a tiny mobile device, so avoid this kind of function in your application. Instead, make all objects clickable and large, which will help users, as they will be able to work better with the application. However, if you are not having enough time to work on your own application, you can turn to the mobile app Development Company in California or any place nearby. 


Phone keyboards can be inconvenient to use. Even those keyboards that provide more moving space can cause users a lot of difficulties. So try to avoid keyboard input as much as possible. At least try to minimize it. 


In conclusion, working with a wide variety of mobile devices can be quite complicated, especially for the reason that you cannot determine the ideal standard for developing applications for all of them. Be that as it may, ensuring the flexibility of your mobile application and the use of typical features will be of great benefit in helping to create better and more convenient mobile applications.

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